First ever feedback was dedicated to Travian: Legends tribes.
In their feedback Community has mainly focused on:
- The Roman tribe (too weak).
- The Huns (too powerful).
- The Paladin (useless).
After reviewing the entries and remarks, we can consider that we mostly agree with what the community seems to think here! It does seem that, to some extent at least, Romans have become somewhat underpowered, Huns may be strong and the Teuton’s Paladins don’t seem to find their right spot with their current stats. Given this as an actual premise, we will try to address every specific point that you submitted to us:
— Players’ feedback
- Game Centre Answer
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HUNS |
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ROMANS |
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TEUTONS |
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SPARTANS |
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GAULS |
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EGYPTIANS |
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CONCLUSION |
Conclusion:
In general, in terms of troop balancing/re-balancing, we would like to mention that the changes implied, the web of consequences forced onto the game from these specific changes is nothing to take lightly. Our approach on the topic would be to put the decided changes into the game design for a thorough conception, and then to apply them to an Annual Special server to give them a live test environment to finally estimate if we did the right thing or not. Depending on your feedback at that point, the said changes could eventually make their way into the regular World Wonder gameworlds permanently.
We believe this to be the needed safeguard on topics that would make players change their play style, and possibly drastically.
We thank you for your valuable feedback.
The post Travian Loop: Looking into the tribes appeared first on Travian: Legends Blog.