What special features made it through the voting to the Community Week gameworlds?
Advanced start
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- Your first village will start with all resource fields at level 5.
- You’ll already own six settlers and enough CP to settle two additional villages.
- 18-croppers, 15-croppers, and 9-croppers can’t be settled as second and third villages.
- You’ll be granted CP to settle two villages and 75% of the CP difference required to settle the fourth village (the bar will be filled to 3/4).
- The first two villages you settle will automatically have all resource fields at level 5 (additional villages will be settled with resource fields at level 0 as usual).
Alliance attack notifications
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This shows incoming attack notifications for the alliance. Even if the attack has been marked green by the player in their rally point they will still show in the alliance notifications.
The alliance member list will now only show attacks and raids where the number of incoming troops is bigger than the Rally Point level.
In other words, if the Rally Point of the target village is level 20, all attacks and raids with less than 20 units won’t be displayed on the alliance page.
Keep tribe on conquer feature
The keep tribe on conquer feature allows you to play with all of the tribes within one account and use the benefits of each tribe without suffering too much from their downsides. A detailed description on how it works you can find here: Keep-Tribe-on-Conquer